Where you're pointing is a massive black powder explosion rippling the area. Each creature in a 30-foot radius must make a dexterity saving throw. Anything in range alive or inanimate takes 6d6 bludgeoning damage. On a successful save creatures take half as much damage and stay in place. On a failed save creatures get thrown 10 feet away from the center point of the explosion relative to their position, +10 feet per level. Smoke lingers in the spell radius blocking sight for 1 turns.
The explosion can damage and destroy structures. The explosion doesn't pass through solid objects.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher the damage increases by 1d6 each level and the radius increases by 10 feet.
* - (flint and steel)
Comments