Your power grew enough to share it, with creatures you deem worthy.
As long as the creature is unconscious and its CR is not higher than half your druid level, it can be tamed, this succeeds automatically with beasts and plants.
Dragons, elementals, fey, giants, humanoids and monstrosities can make an WisdomSave with advantage against it.
Abberations, celestials, constructs, fiends, oozes and undead are immune to this spell.
While under your influence the creature keeps its memories, personality traits and abilities, but cannot act against your will. Creatures you have tamed can be given commands telepathically as long as they are not further away than one mile from you. If the command would surely bring death to the creature it can make a WisdomSave to free itself from your influence.
You can use another 6th level spell slot to summon a creature of your choice you have tamed to your side. After 1 hour the summoned creature is teleported back to its origin (this spell does not require concentration).
If a humanoid falls under the effect of this spell, they gain the ability to cast Druidcraft, Mold Earth and Thorn Whip and can be trained in the art of druids.
* - (A Emerald (worth at least 1000 gold) which is consumed)
Previous Versions
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Coming Soon
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