Making a motion with your hands you are able to interact with any physical object/creature within range. This ability improves as you level and only one effect may be chosen per use. (This does not affect creatures of a bigger than Large size)
Level 1 - Push: Choose a creature/object and make a ranged spell attack. On hit target is quickly pushed back 15 ft. and makes a Strength saving throw, on failure target is knocked prone and takes 2d6 force damage. On success, the target takes half damage and is not prone.
Level 3 - Pull: Choose a creature/object and make a ranged spell attack. On hit target is quickly pulled 15 ft. in your direction and makes a Strength saving throw, on failure the target is knocked prone. On success they are not prone. If pulled within 5 ft. of you, take a melee attack as a bonus action.
Level 5 - Lift (Concentration): Choose a creature/object and make a ranged spell attack. On hit target is lifted 20 ft. into the air. As long as you hold concentration you may use your bonus action to move the target 15 ft. in any direction. You may also choose to end your concentration at any time on your turn.
Level 7 - Slam: You create a giant invisible fist over an opponent's head and bring it down hard. Make a ranged spell attack, on hit the target must make a Constitution saving throw, on a failure the target takes 2d8 + your Spell Casting Modifier of force damage and are Stunned. On a success they take half damage and are not stunned.
Level 9 - Rend: You pull a target apart molecule by molecule. Make a ranged spell attack, on hit the target makes a Constitution saving throw. On a failure, deal 5d12 + your Spell Casting Modifier of slashing damage.
You may use this ability twice per day and must take a long rest before being able to use it again.
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