You jump with great force to an unoccupied space you can see within range or to a target that you see within range. Immediately after you jump, a thunderous boom sounds, and each creature within 30 feet of the space you left must make a Strength saving throw, taking 4d6 thunder damage and knocked prone on a failed save, or half as much and not knocked prone on a successful one. The thunder can be heard from up to 1000 feet away.
If targeting a character and not a location make a melee spell attack. On hit, target takes 3d10 force damage and is knocked back 15 feet.
You can bring along objects as long as their weight doesn't exceed what you can carry. You can also jump with one willing creature of you size or smaller who is carrying gear up to its carrying capacity. the creature must be within 5 feet of you when you cast this spell, and there must be an unoccupied space within 5 feet of your destination space for the creature to appear in; otherwise, the creature is left behind.
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