Level
2nd
Casting Time
1 Reaction *
Range/Area
Self
Components
S
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
Warding

The spell disperses incoming energy, lessening its effects on you. You have resistance to the triggering damage type until the start of your next turn. In addition, roll 2d8 and choose one of the d8s. The number rolled on that die determines which additional effect occurs.

If you roll the same number on both d8s you lose control of the energy. Roll one more d8. Both additional effects occur.

d8 ADDITIONAL EFFECT
1 Roll on the Wild Magic Surge table
2 The dispersed energy surrounds you. Make a Dexterity saving throw. On a failure you suffer the effects of the Faerie Fire spell.
3 The dispersed energy is deflected towards a random creature within 30 feet of you. Make a ranged spell attack roll.
4 The first time that you hit with a melee attack on your next turn, the target takes an additional 2d8 of the triggering damage type.
5 The first time you hit with a spell attack on your next turn, the target takes an additional 2d8 of the triggering damage type.
6 The dispersed energy is deflected towards a creature of your choice within 30 feet of you. Make a spell attack roll.
7 The dispersed energy converges on the creature who made the triggering attack. The creature must succeed on a Dexterity saving throw or suffer the effects of the Faerie Fire spell.
8 Choose up to 2 creatures within 30 feet of you. Each creature also gains resistance to the triggering damage type until the start of your next turn.
* - which you take when you take damage from a spell or magical effect

Spell Tags: Warding

Available For: Sorcerer (Legacy)

Mysteryk8

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