Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
60 ft. (5 ft. )
Components
None
Duration
Concentration
School
Evocation
Attack/Save
DEX Save
Damage/Effect

You cause an object to be imbued with arcane energy. As a bonus action, you can detonate the arcane energy. All creatures within a 5-foot-radius must make a Dexterity saving throw. On a failed save, the target takes 1d8 force damage, on a successful save you take half as much damage.

To detonate the user must say a synonym for detonation.

You cannot imbue living creatures with arcane energy.

The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Available For: Sorcerer (Legacy) Artificer (Legacy) - Alchemist (Legacy) Artificer (Legacy) - Artillerist (Legacy)

Bennettch11

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