Level
6th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M
Duration
Concentration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Uttering an incantation, you draw on the magic of your deepest and darkest nightmares to transform yourself. You gain the following benefits until the spell ends:
- When you transform all creatures within 30 feet of you must make a Wisdom saving throw or be frightened until the end of your next turn. An ally of yours makes this save at advantage.
- You are immune to psychic damage and the frightened condition.
- You have advantage on magical effects and abilities that force you to make an Charisma, Intelligence or Wisdom saving throw.
- Whenever a creature hits you, you can use your reaction to force that creature to make a Wisdom saving throw. On failure they take 2d8 psychic damage and are frightened of you until the end of their next turn. On a success they take half as much damage and are not frightened.
- You gain the ability to reach out, once per turn, with your mind to attack one creature within 30 feet of you. Make a ranged spell attack; on a hit the creature takes 4d10 + your spell casting modifier in psychic damage.
Comments