Level
2nd
Casting Time
1 Action
Range/Area
90 ft.
(20 ft. *)
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Control
You attempt to rend your enemies' mind with a mix of magic, complicated logic, and/or utter nonsense. Each creature in a 20-foot-radius square centered on a point you choose within range that can hear you must succeed on an Intelligence saving throw. On a failed save, the creature become incapacitated as they contemplate everything for the duration. A creature with an Intelligence score of 4 or less isn’t affected.
At the end of each of its turns and each time it takes damage, an affected target can make an Intelligence saving throw. The target has advantage on the saving throw if it’s triggered by damage. On a success, the spell ends for that target.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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5/20/2020 8:33:07 PM
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0
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0
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Coming Soon
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