As an action, you can create a tiny orb of glowing essence. Doing so deals 1d6 damage to yourself that bypasses all forms of damage resistance, reduction and immunity you may possess; You can only create one orb in this manner at any time. Once the orb is created, it lazily spirals around you, much like an Ioun Stone. While the orb is in existence, your Eldritch Blast deals additional Force damage equal to your Charisma modifier, or equal to the number of orbs you possess, whichever is higher. The orb is made of energy; It cannot be attacked, but can be dispelled.
All accumulated orbs vanish on a short rest. This extends to vanishing on a long rest at level 7.
Your orbs have additional functions; You may expend any number of orbs upon using an eldritch blast, in the form of an eldritch essence. Rather than your blast's normal damage, this blast deals 1d6 force damage per orb expended, and it heals the Warlock for an amount equal to the damage done. Excess healing is gained in the form of temporary HP, and the warlock can gain a number of temporary HP in this manner equal to your normal HP maximum; These temporary HP fade after 1 minute per caster level. However, you cannot deal more damage via this Dark Spiral Blast than your normal Eldritch Blast would deal; Thus at lower levels, you may only expend 1 orb at a time.
If you kill a creature with your Eldritch Blast while the orb is active, it grants you another orb. You can have a maximum number of orbs at any one time equal to your 3 + your Charisma modifier;
At Higher Levels. You gain an additional available orb at 5th, 10th, 15th and 20th caster levels.
Your orbs now last until your next long rest at 7th caster level.
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