Level
2nd
Casting Time
1 Reaction
Range/Area
Self
Components
V, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
When an attack roll is made against you or you are required to make a dexterity saving throw, make an intelligence saving throw with a DC equal to the attack roll or the dexterity saving throw’s DC. On a success, time slows down to a crawl to all but you, and you automatically succeed in dodging the attack. If it is an attack that would normally make you take half damage in a success, you take none. Additionally, if you succeed the roll by 5 or more you may take an opportunity attack.
* - (a silver clock hand)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
5/21/2020 4:14:18 PM
|
37
|
2
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Coming Soon
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