You hurl an undulating, warbling bead of chaotic energy at one point in range that you can see. Upon placement, roll 1d8 and the number rolled on that die determines the attack’s damage type, as shown below. This energy will hover in one place for up to 1 minute.
If the glowing bead is touched before the interval has expired, the creature touching it must make a Dexterity saving throw. On a failed save, the spell ends immediately, causing the bead to erupt in an elemental explosion with a 20 ft radius. On a successful save, the creature can throw the bead up to 40 feet.
When it strikes a creature or a solid object, the spell ends, and the bead explodes, dealing 7d8 elemental damage to all creatures in a 20ft radius.
The elemental damages objects in the area and acts like any other elemental spell.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the base damage increases by 1d8 for each slot level above 5th.
| d8 | Damage Type |
|---|---|
| 1 | Acid |
| 2 | Cold |
| 3 | Fire |
| 4 | Force |
| 5 | Lightning |
| 6 | Poison |
| 7 | Psychic |
| 8 | Thunder |
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