After throwing an arc of salty sea-water over one's self, roll a d20 at the end of each of your turns for the duration of the spell. On a roll of 10 or higher, you vanish from your current plane of existence and appear in the Water Realm. At the start of your next turn, and when the spell ends, you return to an unoccupied space of your choice that you can see within 20 feet of the space you vanished from. You can dismiss the spell as an action.
While within the Water Realm, you can see and hear the plane you originated from, which is cast in watery shadows, but you cannot see more than 60 feet away. You can only affect and be affect by other creatures within the Water Realm, unless a Material Plane creature can has the ability to do so.
* - (Flask of sea water. Pinch of salt.)
Comments