Take forceful control over the blood of a target within range. The target you choose must make a Con save or have their blood contorted to your will. When you cast this spell, and as an action afterwards you can designate a direction or a physical action for the creature to follow, which it must make to the best of its ability. As a bonus action you can contort the victim’s blood, causing an unavoidable 2d10 necrotic damage. This damage cannot be reduced in any way. On their turn an affected creature must make a Strength check or be unable to move; if they succeed, their movement is reduced by half. Affected creatures may make an additional Con save at the end of their turn, ending the effect on a success. Creatures lacking blood, such as constructs, or certain undead, are immune to this spell.
At Higher Levels: Casting this spell using a spell slot of 7th or higher allows you to target one additional creature per slot level over 6th.
* - ( a drop of blood)
* - (A drop of the users blood)
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