Level
Cantrip
Casting Time
1 Action
Range/Area
300 ft.
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Transmutation
Attack/Save
STR Save
Damage/Effect
Necrotic

Take forceful control over the blood of a target within range. The target you choose must make a Con save or have their blood contorted to your will. When you cast this spell, and as an action afterwards you can designate a direction or a physical action for the creature to follow, which it must make to the best of its ability. As a bonus action you can contort the victim’s blood, causing an unavoidable 2d10 necrotic damage. This damage cannot be reduced in any way. On their turn an affected creature must make a Strength check or be unable to move; if they succeed, their movement is reduced by half. Affected creatures may make an additional Con save at the end of their turn, ending the effect on a success. Creatures lacking blood, such as constructs, or certain undead, are immune to this spell.

At Higher Levels: Casting this spell using a spell slot of 7th or higher allows you to target one additional creature per slot level over 6th.

* - ( a drop of blood)

* - (A drop of the users blood)

Spell Tags: Control

Available For: Cleric (Legacy) Druid (Legacy) Wizard (Legacy) Cleric (Legacy) - Tempest Domain (Legacy)

jeffy2fingerz

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