Level
5th
Casting Time
5 Actions
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
Ranged
Damage/Effect
Damage
You create six light infused feathers. Each feather targets a creature of your choice that you can see within range. The target makes a Dexterity saving throw with a DC of 18. On a fail, a feather deals 3d8 light damage to its target. On a success the target takes half damage.
Upon taking damage during the casting process the spell is canceled and you roll a d20. Get a 1 and the spell backfires dealing 10d8 to the spell caster. Get a 20 and something miraculous happens.
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