Your weapon becomes wreathed in illusory darkness. When you hit a creature with this weapon, you may have the attack deal an extra 1d8 psychic damage and the creature must make an Intelligence saving throw. On a failed save, the illusory darkness spreads from your weapon and fills the room. Only creatures affected by this spell can see this darkness. For the duration of the spell, the creature is considered to have the blinded condition, but is able to see the caster as normal. Whenever you take damage, every creature affected by this spell may repeat this saving throw. On a successful save, the creature is no longer affected by this spell. This effect can only be applied once for the duration of the spell.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, this effect can be applied an additional time for the duration of the spell.
Comments