Level
2nd
Casting Time
1 Action
Range/Area
120 ft. (20 ft. *)
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Force

A sphere of dense wind appears in a 5-foot-radius sphere centered on a point within range. Each creature in the sphere must make a Dexterity saving throw. A creature takes 2d10 wind damage on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.

Spell Tags: Damage Control

Available For:

kratosirrving

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