An explosion of fire, thunder, force, frost, and necromancy emits from the point selected by the caster in a 30 ft radius. On a failed dex save, everyone within the 30 ft radius takes full damage, (half as much on a success) and is either knocked prone (if at center), or is pushed 15 ft away from the center beyond the radius (45 ft total). Regardless of dex save, those within the blast zone are deafened for 5 minutes (doesn't stack), and the blast can easily be heard from a quarter mile away. Those that see the caster casting the spell must make a Wisdom saving throw or be frightened by the caster for 1 minute.
The spell deals 12d12+12 Fire damage, 6d6+6 frost damage 8d8+8 force damage, 4d4+4 thunder damage, and 5d10+15 necrotic damage. Those killed by this spell come back as a zombie in service to the caster, and can cast this spell only targeting itself, obliterating itself in the process. The original caster will not need to make the Wisdom saving throw, everyone else that saw this will, and anyone killed by the zombie will be controlled by the original caster, with no limit to the number of zombies in the original castors control.
If the caster is wearing Asmodeus' Skin, has Asmodeus' Mantle attuned, and is wielding Asmodeus' Diplomacy, the range effect is superseded by Asmodeus' Skin effect.
Previous Versions
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5/24/2020 2:32:40 AM
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5/24/2020 3:27:56 AM
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5/24/2020 3:37:43 AM
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