Level
3rd
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Conjuration
Attack/Save
None
Damage/Effect
Control (...)

You conjure up a wall of thick dark oil on the ground at a point you can see within range. The wall feels tough and slightly sticky like rubber. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. Creatures You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick, and it vanishes when the spell ends. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side).

Creatures must make a Perception check against the caster's DC in order to have line of sight on anything on the other side of the wall. Creatures have disadvantage on ranged attacks on made through the wall. In order to pass through the wall, a creature make a Strength check against the caster's spell save DC and can use an action to gain advantage on the check. 

* - (A drop of oil and drop of water)

Spell Tags: Control Debuff

Available For: Druid (Legacy) Ranger (Legacy) Wizard (Legacy) Cleric (Legacy) - Nature Domain (Legacy) Cleric (Legacy) - Death Domain Cleric (Legacy) - Grave Domain

TurtleBaron

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