Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
10 Minutes
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Control

Unlike its counterpart spell Zone of Truth, "Zone" of lies encourages deception.

Choose a creature that you can see within range to make a Charisma saving throw equal to your spell save DC. Upon a failed save the creature is affected by the spell for the duration, regardless of whether it leaves its original area. On a failed, save, the creature cannot tell or indicate a deliberate truth. You know whether the creature succeeds or fails on its saving throw.

An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with the truth. Such a creature can be evasive in its answers as long as it remains within the boundaries of a lie.

For each spell level above Level 3, you can target 1 additional creature.

Previous Versions

Name Date Modified Views Adds Version Actions
5/24/2020 10:34:25 PM
2
0
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Coming Soon
5/24/2020 10:40:36 PM
7
0
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Coming Soon

Spell Tags: Control

Available For: Bard (Legacy) Cleric (Legacy) Wizard (Legacy) Paladin (Legacy) - Oath of Devotion (Legacy) Wizard (Legacy) - School of Evocation (Legacy) Wizard (Legacy) - School of Abjuration (Legacy) Wizard (Legacy) - School of Conjuration (Legacy) Wizard (Legacy) - School of Divination (Legacy) Wizard (Legacy) - School of Enchantment (Legacy) Wizard (Legacy) - School of Illusion (Legacy) Wizard (Legacy) - School of Necromancy (Legacy) Wizard (Legacy) - School of Transmutation (Legacy) Paladin (Legacy) - Oath of the Crown Wizard (Legacy) - Bladesinging Wizard (Legacy) - War Magic Cleric (Legacy) - Order Domain Wizard (Legacy) - Chronurgy Magic Wizard (Legacy) - Graviturgy Magic

Macolex

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