By gathering threads of shadow material from the Shadowfell, or primal essence from the Feywild, you create a Huge shadowy shark which hovers in an unoccupied space that you can see within range. The illusion lasts for the spell’s duration and occupies its space, as if it were a creature.
When the illusion appears, any of your enemies that can see it must succeed on a Wisdom saving throw or become frightened of it for 1 minute. If a frightened creature ends its turn in a location where it doesn’t have line of sight to the illusion, it can repeat the saving throw, ending the effect on itself on a success.
As a bonus action on your turn, you can move the illusion up to 50 feet. At any point during its movement, you can cause it to make a bite attack against 1 creature. That creature must make an Intelligence saving throw, taking 3d10 psychic damage on a failed save, or half as much damage on a successful one.
The illusion is tangible because of the shadow stuff used to create it, but attacks miss it automatically, it succeeds on all saving throws, and it is immune to all damage and conditions. A creature that uses an action to examine the shark can determine that it is an illusion by succeeding on an Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through it and has advantage on saving throws against its bite.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage dealt by the illusory shark's bite increases by 1d10 for each slot level above 3rd.
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