You imbue a weapon you touch with wrathful power. If the weapon isn’t already a magic weapon, it becomes one for the duration. Until the spell ends, weapon attacks made with it deal an extra 1d12 force damage on a hit. Creatures hit must succeed on a Strength saving throw or be pushed 5 feet away from the weapon.
As a bonus action on your turn, you can end this spell and cause the weapon to release a shockwave of furious energy. Each creature of your choice that you can see within 30 feet of the weapon must make a Strength saving throw. On a failed save, a creature takes 2d12 force damage, and it is pushed 10 feet away from the weapon, knocked prone, and stunned for 1 round. On a successful save, a creature takes half as much damage, isn’t pushed away, knocked prone, or stunned.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the weapon attack bonus damage increases by 1d6 and shockwave damage increases by 1d12 for each slot level above 5th.
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