You bring forth a large chariot made of flames and two fiery horses to draw it in an unoccupied space within range.
The chariot and horses have a land speed of 70 feet and a fly speed of 140 feet. The chariot can carry up to eight Medium or Small creatures; you must touch them as you cast the spell for them to ride the chariot safely. Other creatures that begin their turn within 10 feet of the chariot or who approach within 10 feet during their turn take 2d6 fire damage.
While aboard the chariot, a creature has resistance to fire damage (but only selected creatures can get aboard). The chariot and horses follow your verbal commands.
The chariot and horses can be damaged. Treat the entire assemblage as have AC 18 and 100 hit points. It uses your saving throws, and is immune to fire damage and to bludgeoning, slashing, and piercing damage from nonmagical weapons.
The spell ends if the chariot is reduced to 0 hit points. The chariot and horses disappear immediately when the spell ends, which can leave passengers falling to the ground.
* - (small wheel)
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