Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Psychic
You point at one creature you can see within range, and that creature experiences every moment of pain they have known. The target must succeed on a Charisma saving throw or take 1d8 psychic damage. If the target is missing any of its hit points, it instead takes 1d12 psychic damage.
The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).
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