You call forth a terrifying war machine to lay siege upon your enemies. The machine manifests physically in an unoccupied space that you can see within range. This corporeal form uses the War Machine stat block below. When you cast the spell, choose Ballista, Battering Ram, or Trebuchet. The machine physically resembles a siege weapon of the chosen type, which also determines some of the traits in its stat block. The machine disappears when it drops to 0 hit points or when the spell ends.
The war machine must be operated by you on your turn, or by 4 creatures of your choice for the duration.
At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, the machine assumes the higher level for that casting wherever it uses the spell’s level in its stat block.
War Machine
Huge Seige Weapon (Ballista, Battering Ram, and Trebuchet)
Armor Class 13 + the spell's level
Hit Points 40 + ten times the spell's level
Speed 5 ft. (Ballista and Trebuchet only), 15 ft. (Battering Ram only)
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison, psychic
Condition Immunities all
Heavy Artillery (Ballista and Trebuchet only). This weapon requires an action to aim or fire and cannot target creatures within 10 feet of it.
Siege Weapon. This weapon deals twice as much damage to buildings and structures.
Actions
The war machine requires an action to control and can make one attack per turn.
Hurl Rock (Trebuchet Only). Ranged Weapon Attack: +3 + the spell’s level to hit, range 1000 ft., one target. Hit: 7d8 (+ 1d8 per slot level above 7th) bludgeoning damage. Each creature within 10 feet of the target must make a Dexterity saving throw (DC 10 + the spell's level) or take half the initial damage and be knocked prone.
Hurl Bolt (Ballista Only). Ranged Weapon Attack: +3 + the spell’s level to hit, range 600 ft., one target. Hit: 7d10 (+ 1d10 per slot level above 7th) piercing damage. Creatures within 5 feet of the bolt's path must make a Dexterity saving throw or take half the attack's damage.
Ram (Battering Ram Only). Melee Weapon Attack: +3 + the spell’s level to hit, reach 10 ft., one target. Hit: 7d12 (+ 1d12 per slot level above 7th) bludgeoning damage. If the battering ram hits a target that is not secured to the ground, the target is pushed 15 feet back and knocked prone.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/22/2021 1:16:07 PM
|
18
|
1
|
--
|
Coming Soon
|
Comments