Unleashing a burst of necromantic power that would make the demon lord Orcus blink, you cause a swarm of undead to rise within range.
Select a number of undead servants you wish to create. For each undead servant you wish to summon, you take 1d4 points of necrotic damage. This spell does not require a corpse or pile of bones to create an undead servant, creating undead servants out of nothing.
Your spell imbues each target with a foul mimicry of life, raising it as an undead creature. Each target becomes a skeleton or a zombie (the GM has the creature's game statistics). In addition, the weapon attacks of undead you summon with this spell are considered magical for the purpose of overcoming immunity and resistance.
On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to number of creatures equal to the amount of damage dice used.
* - (A Black Onyx worth 5000gp and a the spinal cord of a Nalfeshnee)
-
View User Profile
-
Send Message
Posted Oct 31, 2021While I really love the idea of this, I feel that 1d4 Necrotic per undead is a bit much. Personally, I would change it to 1d4 for every 2 undead, with 1d4 every 3 for reasserting control. Also, instead of being a 9th level spell, I think 7th or 8th level would be a bit better, especially for a necromancer character that wants their 9th level spell slot to be reserved for something like Finger of Death & Power Word: Kill.