You call down lightning in the shape of a Medium-sized storm serpent. When you do this, it creates a burst of thunderous sound that can be heard up to 100 ft away. You may select one target you can see within range. The target must succeed on a Constitution saving throw or take 3d8 thunder damage and become Deafened until the start of your next turn. On a successful save, the target takes half damage and is not Deafened.
The storm serpent then occupies an unoccupied space within 10 ft of the target. On subsequent turns as a Bonus Action, you may move the storm serpent up to 30 ft and make one melee spell attack to a creature within 5 ft of the storm serpent for 2d6 lightning damage.
The storm serpent is not able to fly but has double movement speed when moving through water.
At Higher Levels:
When you cast this spell using a spell slot of 5 level or higher, you may call down two storm serpents. You must choose two different targets or one target if that target’s size is at least Large. If a target is affected by two storm serpents on a casting of this spell, it is only to make one Constitution saving throw, but the damage is changed to 6d8 thunder damage.
The storm serpents behave as normal, and you may control them both for the cost of a single Bonus Action on subsequent turns.
Comments