Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Force (...)

A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage. Additionally, the target must make a CON Saving Throw, on a success the target takes half damage and is safe from the secondary effect. On a failed save the target takes 5d12 fire damage and is not safe to the secondary effect.

Secondary Effect 

The next time the target takes a long rest (or you fall unconscious) , the target must make a DC 25 WIS Saving Throw, or be put under a strong dominating force that compels you to find the caster and serve them until the effect ends after 2 + 1d12 days or until Dispelled by either the caster, or by a Dispel Magic Spell.

The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.

Spell Tags: Damage

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Cleric (Legacy) - Death Domain Paladin (Legacy) - Oathbreaker Wizard (Legacy) - School of Necromancy (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

QuillStroke

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