A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage. Additionally, the target must make a CON Saving Throw, on a success the target takes half damage and is safe from the secondary effect. On a failed save the target takes 5d12 fire damage and is not safe to the secondary effect.
Secondary Effect
The next time the target takes a long rest (or you fall unconscious) , the target must make a DC 25 WIS Saving Throw, or be put under a strong dominating force that compels you to find the caster and serve them until the effect ends after 2 + 1d12 days or until Dispelled by either the caster, or by a Dispel Magic Spell.
The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.
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