Background: Althor the One Armed is well known as a master spell creator specializing in force field spells of great elegance and complexity. He was started down this path when he barely survived a gnoll attack as a young fighter mage (Ax Specialist) by improvising a V only magic missile spell to kill the gnoll that had just ripped off his right arm. He went on to develop a whole class of force field based spells of which perhaps the best known are his Althor's Arm, Althor's Return and Althor's Ax spells.
Casting Restrictions: All of Althor's 3rd level spells require at least a 17 INT to learn and cast. All of them are cast as a 3 minute ritual which embeds a spell pattern into the creature or item to be affected or who will be triggering the spell. Once the ritual has been cast the spell can be triggered as either a reaction or an opportunity action by EITHER a quick 1 hand gesture OR a single keyword as a reaction. If cast as a full ritual (13 minutes cast time) the spell counts as a standard ritual spell. If the shorter ritual is used, then a spell slot is used up.
Spell: Althor's Major Return
Affects: 1 item or weapon of weight less than or equal to 15 lbs
Once triggered, the spell draws upon ambient mana to stay in force until dispelled or canceled by the owner of the item using an action.
Each turn, if desired, the item will teleport to the owner's desired appendage or location on its body at the end of the turn as long as it is in the same plane.
* - EITHER a quick 1 hand gesture OR a single keyword ** - (Either a short ritual (3 minutes) or a full ritual (13 minutes) must be used to embed the spell pattern into the item)
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