You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube around you. An elemental of challenge rating 5 or lower surrounds you. You gain the elementals resistances and immunities as it surrounds and protects you. You can use the elementals actions as an action on your turn. You gain its abilities such as the fire elementals illumination. You also get the elementals senses such as darkvision or tremorsense. You do not get the elementals form ability. You know the elementals language. You also gain temporary hit points equal to the elementals hit points. If you lose all of these hit points the spell ends. You can move through the elementals substance without effort. You can move through earth without a trace gaining 30 ft burrow for earth elemental, moving through and breathing underwater gaining 30 ft swimming for water elemental, flying through air with air elemental gaining 30ft of flying, moving throw fire without injury gaining 30ft of ground movement with fire elemental.
* - (Burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water)
Level
9th
Casting Time
1 Minute
Ritual
Range/Area
Self
Components
V, S, M *
Duration
Concentration
1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Comments