Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Necrotic

1. Steal Life: Immediately drain the target's lifeforce. The target takes 1d4 necrotic damage, and the caster gains half that amount in hit points rounded down. If the target's hit points are reduced to zero, gain an additional 2 hit points. 

2. Grant Life: Immediately supply the target with lifeforce. The caster takes 1d4 necrotic damage, and the target gains half that amount in hit points rounded down. Minimum of 1 hit point granted.

3. Combine Life: Combining the above two features, the caster stores the stolen lifeforce instead of absorbing it. The caster must use a bonus action to pass the stolen lifeforce on to another target creature within the next minute or absorb it yourself. If not, the lifeforce dissipates. Attacks made against the caster requires you to pass a concentration check, or the effect ends. The caster does not take extra damage when transferring lifeforce this way.

Undead, constructs, and elementals are not affected by this spell.

* - (Drop of Blood)
RyanLinton

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