As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and you can choose to deal an additional 1d8 damage of one of the following types; acid, cold, fire, lightning, poison or thunder. After taking damage the target is imbued with a one use resistance towards the inflicted damage type until the end of your next turn. Should the target take damage of the selected type before the end of your next turn the resistance will fade away ending the effect early.
This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 of the selected damage type to the target. The damage roll increase with 1d8 at 11th level and 17th level.
* - (a melee weapon)
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