Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect

You create a 10 foot square hole that is 10 feet deep centered on a point within range. Man made objects in the area fall unharmed to the bottom of the hole.

Any creatures standing on the hole must make a Dexterity saving throw. On a success they grab onto the ledge and can climb up to the top using half their movement on their next turn. Attacks made within five feet of the creature have advantage, but the creature has 3/4 cover against ranged attacks that come from the same side as the creature is holding onto. If the creature fails the saving throw they fall prone at the bottom of the hole and take 1d6 bludgeoning damage. On their turn, they can make a DC 15 Dexterity (acrobatics) or Strength (athletics) check to climb out after they stand up, which uses half their movement.

* - (a trowel)

Available For: Druid (Legacy) Ranger (Legacy) Wizard (Legacy) Bard (Legacy) - College of Lore (Legacy) Cleric (Legacy) - Knowledge Domain (Legacy) Cleric (Legacy) - Nature Domain (Legacy)

Bingebonge

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