Level
3rd
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
1 Day
School
Enchantment
Attack/Save
None
Damage/Effect
Fire (...)

You strike the quiver with your fist, and feel it start to vibrate and rattle with energy. As the quiver’s current contents come spilling out, 1 arrow or crossbow bolt condenses at the bottom of it.

At the end of a round after this ammunition is used to make a ranged attack, it disintegrates and is destroyed. When it is destroyed, a new piece forms in the quiver. Additionally, you may choose one of the following effects to apply to all of the ammunition formed for the duration:

  1. The ammunition crackles with cinders, and castslight in a 20ft radius. When a target is hit by a ranged weapon attack using the ammunition, the target takes an extra 1d8 fire damage.

  2. The ammunition creates a rippling zephyr around itself. While outside the quiver, it causes a 5mph wind to blow the direction of its arrowhead in a 20ft radius. When a target is hit by a ranged attack using the ammunition, a great gust of wind hits it.The target makes a strength saving throw againstyour spellcasting ability. On a failed save, the target moves 10ft in any direction you choose and lands on its feet.

  3. The ammunition is tipped with flint, and the tip may be twisted and untwisted in lieu of a button press to use it as an Immovable Rod that can hold up to 1 pound of weight. When a target is hit by a ranged weapon attack using the ammunition, it causes a small quake at the target’s feet. The target makes a dexterity saving throw against your spellcasting ability. On a failed save, they are knocked prone.

  4. The ammunition is cold to the touch.When it touches a body of water, the water freezes in a 10ft radius for 10 seconds. When a target is hit by a ranged weapon attack using the ammunition, it causes a burst of frost around the target. All creatures within a 10ft radius of the target make a constitution save against your spellcasting ability, taking 2 cold damage on a failed save.

  5. Whenever you use ammunition from the quiver to make a ranged weapon attack, roll 1d4. The ammunition gains the effect described above that corresponds to the number on the die.

At the end of the spell’s duration, or if you cast the spell again before its duration ends, the quiver becomes an ordinary quiver and any ammunition formed disintegrates. You may also end this spell as a bonus action on your turn.

At higher levels: The number of pieces of ammunition formed increases by 1 for each slot level used above the 3.When cast with a 5level slot, the pieces of ammunition can be used as material components for the Conjure Volley, Cordon of Arrows and Conjure Barrage spells. When it is used in this way, the ammunition applies its effects to each target affected by the spell as if they had been hit by a ranged weapon attack.

* - (A quiver)

Available For: Ranger (Legacy)

lu__ma

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