Level
2nd
Casting Time
10 Minutes
Range/Area
Self (60 ft. *)
Components
V, S, M *
Duration
Concentration 5 Minutes
School
Conjuration
Attack/Save
Melee
Damage/Effect
Buff (...)

when you cast this spell You summon a barrage of weapons (1 per gem or bone at your discretion) that are animated by your magic powers. the conjuration can be anyform you choose as long as you have a mental picture of the form and can maintain its details for the duration of the spell (You can summon a hydra). the limitations of this spell are as follow: 

If you use a gem for material the weapons will do (2d6+5 psychic damage)

If you use a bone for material the weapons will do (1d10+2 psychic damage)

You are only able to summon up to 4 weapons at any given casting.

think of this as a spell for fun "I conjure two identical goblins" and they would follow the specification of a iron sword

if casted at level 9 spell slot you can summon 8 weapons and they do the following:

If you use a gem for material the weapons will do (4d6+6 psychic/Force damage)

If you use a bone for material the weapons will do (2d10+3 psychic/Force damage)

however the duration of the spell will become limited to 3 turns of the caster after which the weapons will appear to break and crumble.

* - (1 Gem, or 1 Bone)

Spell Tags: Creation Control Buff Combat Deception

Available For: Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Bard (Legacy) - College of Swords Rogue (Legacy) - Arcane Trickster (Legacy)

Vectrix21

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