Level
2nd
Casting Time
2 Actions
Range/Area
Unlimited
Components
S, M *
Duration
Concentration 2 Rounds
School
Transmutation
Attack/Save
None
Damage/Effect
Bludgeoning

You choose an area of ground within your field of view within a 10 ft. cube. You manipulate it in one of the following ways:

  • You knock up the enemy in any direction away or into you by 10 feet. Any creatures within the cube take 1d4 of damage
  • You create quick moving pillars of rock under the 10 feet cube. Any creatures within the cube take 2d6 of damage
  • You create small earth tremors. You cast the spell Earth Tremor. A creature takes half of the damage of Earth Tremor on a failed save.

If the concentration has not been interrupted. This next effect will be counted as a bonus action. The next The user may do one of the following things next turn:

  • You knock up the enemy in any direction away or into you by 20 feet. Any creatures within the cube take 1d4 of damage
  • You create quick moving pillars of rock under the 20 feet cube. Any creatures within the cube take 2d6 of damage
  • You create small earth tremors. cast Earth Tremor once again. A creature takes half of the damage of Earth Tremor on a failed save.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d4 or 1d6 for each slot level above 2nd. Earth Tremor's damage using this spell will always be one level below when using this spell at higher levels. Example: Putting Control Earth on the 3rd slot level and using Earth Tremor, Earth Tremor will be counted as a 2nd slot level.

 

 

* - (A small rock)

Available For: Bard (Legacy) Druid (Legacy) Wizard (Legacy)

Neon11

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