Level
Cantrip
Casting Time
1 Action
Range/Area
20 ft.
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
Melee
Damage/Effect
Bludgeoning

Note that in order to cast this on a creature, there must be some source of water within 20 feet of them. This source of water must be at least 1 gallon.

You draw upon the water nearest to a target creature and slam it into them. You roll a melee spell attack to see if this hits. If you successfully hit, this deals 1d8 bludgeoning damage. If a creature is of medium size or smaller, they are also knocked prone. As part of this spell, you return the water back to the source you drew it from. 

At Higher Levels. At higher levels, this spell becomes more powerful in several ways. The damage of this cantrip increases at level 5 (2d8), level 11 (3d8), and level 17 (4d8). Starting at level 11, this can knock a creature prone if they are of large size or smaller. 

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

A_boi

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