The earth rises beneath your feet to carry you in any horizontal direction you choose up to your movement speed and as long as there is earth beneath you. Creatures within 5 feet of you must make a Strength saving throw or become knocked prone. You may also choose to ram into a creature. The target must make a Strength saving throw and take 2d6 bludgeoning damage on a failed save and is also knocked prone, or take half as much damage on a successful one and isn't knocked prone. Additionally, the ground in that area becomes difficult terrain until cleared. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
* - (a small rock)
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