Level
9th
Casting Time
1 Minute
Range/Area
Self
Components
V, S, M *
Duration
8 Hours
School
Abjuration
Attack/Save
None
Damage/Effect

You Force Magical Energy to coalesce around you, forming a cloak of Shadowy Flames that Protects you for its duration. When This Spell is Cast, The Caster, if they were wearing any armor or had Mage Armor Cast, loses the effects of those, and Their new AC is 18, and they have Immunity to Non-Magical Bludgeoning, Piercing or Slashing Damage, as Well as Resistance to Fire, Cold, Lightning, Acid, Necrotic, Radiant, Force, Poison and Thunder Damage. You Also Gain Advantage on Saving Throws against being Charmed, Being Put to Sleep by Magic, and Constitution Saving Throws.

Any Creature that Makes a Melee attack with their hands or any other part of their own body, will Attack with Disadvantage, And any Melee Weapon Attack made will roll normally, and if they hit, must roll a d20, and based on the roll, one of the following effects will occur:

1: The Part of the Body or The Weapon the Creature used to attack is erased, and considered severed from their body, although there's no trace of it anywhere.

2-19: The Creature Takes 2d12 Damage of no specific Type that ignores Resistance or Immunity.

20: The Creature feels Fear wash over them, and are frightened of the Caster for 1d6 Rounds.

* - (Any Arcane Focus Item, Which this Spell Consumes.)

Available For: Warlock (Legacy) Wizard (Legacy)

Tamasty5

Comments

Posts Quoted:
Reply
Clear All Quotes