This spell is cast as a bonus action much like a paladin's Smite.
A frigid blast of blue-white light explodes from the impact point of the wielders mele weapon. Make a melee spell attack against the target. On a hit, it takes 1d8 cold damage added to weapon damage, and its speed is reduced by 10 feet until the start of your next turn, also the target must make a Constitution Saving Throw. If the target fails it's roll, it is considered Exhausted at Level 3. (Disadvantage on ability checks, attack rolls, and saving throws. Speed is halved.) This continues until the target makes a successful saving throw or is physically warmed in some fashion.
The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
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