Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration
1 Round
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Control
You attempt to mark a creature so that they are unable to escape you. That creature must make a charisma saving throw. On a failed save, the creature is unable to move away from you until the start of your next turn.
At Higher Levels. If this spell is cast using a spell slot of 3rd level or higher, it is greatly empowered. The maximum duration is increased to 1 minute. The creature must make a charisma saving throw at the start of your turns for the duration. If it succeeds, it is able to shake off the spell. However, if it fails, it remains under the effects of the spell.
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