You exert your will upon the Dream and manipulate the fabric of the cosmos to achieve absurd, physics defying feats of reality warping almighty magic.
While within your reality you have: +2 to AC, +2 to Spell Attack Rolls and Spell DC, advantage on all Ability Checks and +2 to Saving Throws.
Upon casting this spell you may choose two effects on the list to come into effect, and on subsequent turns you use a bonus action to use those effects. You can only have one effect on a person at a time.
- Increase Space- move two people 60ft in any direction away from each other.
- Decrease Space - move two people 60ft closer together.
- Distort Space - you cast Enlarge/Reduce on everyone in range that you choose.
- Swap the position of two people in space.
- Slow - you cast the Slow spell on all creatures of your choice.
- Accelerate - cast Haste on all creatures of your choice.
- Stop Time - you cast Hold Person on all people of your choice.
- Teleport - you teleport 60ft in any direction.
- Increase Gravity - people of your choice make a Strength saving throw, on a success have their speed decreased by 30ft and decrease flying speed to 0ft and take 2d12 Force damage, on a fail they are restrained until they make the save on a subsequent turn and take 6d12 Force damage, if they fail they are still restrained and take 2d12 Force damage. If someone is reduced to 0 hit points in this way they (as well as all non-magical items on their person) are crushed into an infinitesimal speck and can only be resurrected via True Resurrection or Wish.
- Decreased Gravity - increase the speed by anyone by 30ft and they gain a flying speed = to their movement speed, if they already have a flying speed it is doubled.
- Negative Gravity - You cast Reverse Gravity.
- Creation - you can create non-magical objects of unlimited size out of nothing.
- Matter Manipulation- warp pre-existing non-magical objects into another or smaller size, choose 1 object. Furthermore you can cast Polymorph every creature you wish.
- Weave Manipulation - you cast an 8th level Dispel Magic on every every magical that you choose. Furthermore you can double/half the parameters of all spells cast (such as range, casting time, radius etc. You choose whether to half or double for each parameter.) in your reality. If done forcibly the target must make a Charisma saving throw against your DC. Finally, whenever you cast Counterspell, it's automatically at 8th level unless cast at a higher level.
- Vacuum - you end all additional effects previously caused by this spell in the affected area. All creatures within the area on your turn take 1d10 necrotic damage and begin to suffocate. A creature in the vacuum takes the damage and continues to suffocate at the start of each of your turns. In addition, all non-living matter within the area vanishes, no creature can cast spells with verbal components while in this area, and creatures do not fall, instead remaining in whatever position they were in at the end of your turn. If a creature moves while in the vacuum, it remains in whatever position they were in at the end of their turn. If you cause any other effect as a bonus action on your turn, this one ends and the area returns to normal, with the exception of the starting effects of this spell.
Once the spell ends the caster suffers 1 point of exhaustion.
Furthermore you can use this spell to replicate the Wish spell, however if you use it to cast outside of the set parameters, you suffer the adverse effects of doing so as if it were the Wish spell, but also you gain a trait of Indefinite Madness
* - (Diamonds 25,000gp, Powdered Emerald, Ruby, and Sapphire; 5000gp, Piece of Tentacle From Giant Squid, A Pinch of Salt)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
5/28/2020 3:20:10 PM
|
14
|
0
|
--
|
Coming Soon
|
|
|
5/29/2020 1:19:27 PM
|
5
|
0
|
--
|
Coming Soon
|
|
|
6/4/2020 1:06:21 PM
|
9
|
0
|
--
|
Coming Soon
|
Comments