Blueish-white lightning streaks out from your extended fingertips towards a creature within range, causing their muscles to seize up.
Make a ranged spell attack against that creature. On a hit, the target takes 2d6 lightning damage and is grappled. On each of your turns, for the duration, you can use your action to deal 2d6 lightning damage to the target automatically and to maintain the grapple effect.
The spell ends if you use your action to do anything else. The spell also ends if the target is ever outside the spell’s range or if it has total cover from you.
The target can use an action to try to escape the grapple effect by making a Strength (Athletics) check against your spell save DC.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
* - (a piece of fulgurite)Previous Versions
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6/30/2017 5:06:49 AM
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11/23/2017 10:29:16 AM
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8/1/2018 10:26:52 AM
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1.4
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11/29/2019 10:33:56 PM
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11/29/2019 11:04:56 PM
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Cool upgrade to Witch Bolt!
What happens if the target breaks the grapple but can't get outrun the range, so the lightning still tracks them?
Therefore, a suggestion:
Replace "maintain" with "maintain or reapply" here: "you can use your action to deal 2d6 lightning damage to the target automatically and to maintain the grapple effect."
Being able to break the grapple and then move out of range of the spell was intentional.
Would it be possible to make this available to the Tempest Cleric?