If you put your right hand on your left chest to cast the spell, four warm glowing feathers appear in between your every finger in the right hand. When you open your right arm while moving it to the right in a fast swinging motion, the feathers are released and they fly towards the chosen targets. The caster must make Wisdom checks for every feather to hit the target. If the roll fails, the feather misses and disappears. On hit, the target is healed for 1d4+2 for each feather that hit it.
If you put your left hand on your right chest to cast the spell, four lifeless dark feathers appear in between your every finger in the left hand. When you open your left arm while moving it to the left in a fast swinging motion, the feathers are released and they fly towards the chosen targets. The targets must make Dexterity saving for each feather going toward them. If successful, the feather misses and disappears. On hit, the target takes 1d4+2 Necrotic damage ignoring resistance for each feather that hit it.
At Higher Levels. When you cast this spell using spell slot of 2nd level or higher, each feathers' damage or healing is increased by 1d4+1 for each slot level above 1st.
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Posted Feb 8, 2020What defines the DC for the Wisdom check? Are you just using your own spell DC or is the DC indicative of the targets AC?
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Posted Feb 24, 2021Yeah, please reply to this question