Level
3rd
Casting Time
1 Action
Range/Area
40 ft.
Components
V, S
Duration
1 Hour
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed

A spell that summons the negative energy within a victim, causing them to react irrationally. If the victim fails a Wisdom saving throw, they take 1d8 psychic damage and enter a unique condition called Frenzied. The spell ends when they make a successful Wisdom saving throw at the start of their turn or after one hour. For every failed Wisdom saving throw, they take 1d8 psychic damage. When the spell ends, the creature knows their frenzy was caused by you.

A Frenzied creature has disadvantages on all Ability Checks and no longer sees anyone as an ally for as long as the spell lasts.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd. The creatures must be within 40 feet of each other when you target them. The targets also take additional damage every other level - 2d8 at 5th level, 3d8 at 7th level,  4d8 at 9th, and so on.

 

 

 

Spell Tags: Damage Control Social

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy)

SaintAstra

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