Level
9th
Casting Time
1 Minute
Range/Area
Sight
Components
V, S, M *
Duration
Until Dispelled
School
Transmutation
Attack/Save
None
Damage/Effect
Buff (...)

You use the swords around you of your choosing to form a pair of wings. The more swords used in the spell increases the power of the spell. The minimum amount of swords for the spell is 6. Any magical swords that require attunement for their effects to work don't require attunement. For as long as the spell it active you don't get your 9th level spell slot back. All attacks made by this spell are magical.

6 Swords: Using 6 swords allows you to use an action to shoot a sword at a target within 30 ft using the swords bonuses and damage, before the sword returns to your wings. 

18 Swords: Using 18 swords you get a +1 AC bonus and a 20 ft flying speed. Along with being able to use a action to make two 30 ft ranged attacks, by shooting two swords using the swords statistics for to hit and damage. Requires at least 4 uncommon magical swords. 

32 Swords: Using 32 swords you gain a +2 AC bonus, a flying speed of 30 ft, and resistance to one of your choice of non magical bludgeoning, piercing, or slashing damage. You can use a action to make a melee attack against a target within 10ft, dealing damage equal to the 3 lowest damage swords. The ranged attacks range increases to 60ft. Requires 6 uncommon and 2 rare magical weapons.

56 Swords: Using 56 swords you gain a +3 AC bonus, a flying speed of 40 ft, resistance to non magical bludgeoning, piercing, and slashing damage, and use of shield once per long rest. The melee attack range increases to 15 ft and deals damage of 3 swords of choosing. The ranged attack includes 1 more sword and attack. Requires 8 uncommon, 4 rare, and 2 very rare magical weapons. 

74 Swords: Using 74 swords you gain +4 AC bonus, a flying speed of 60ft, resistance to non magical bludgeoning, piercing, and slashing damage, ranged attacks against you have disadvantage if they miss the projectile is destroyed. If you are hit by a melee attack the attacker takes Xd6 piercing or slashing damage, were X is the number of damage die of the attack. As a action you may target a 35 ft cone targets in the cone must make a dexterity save or take Xd8 slashing on a failed save or half on a success damage X is a quarter of the swords in the wings. The melee attack uses 4 swords and has advantage, the ranged attack uses 5 Swords and has advantage. All swords involved in attacks are under the effect of Booming blade. You are able cast shield 3 times per long rest and Blade Barrier once per long rest. Requires 12 uncommon, 6 rare, and 4 very rare magical weapons. 

100 Swords: When using 100 swords you gain +5 AC bonus, a flying speed of 80ft immunity to non magical bludgeoning, piercing, and slashing damage, and resistance to those magical damages, ranged attacks have disadvantage and -2 if they miss the projectile is destroyed. If you are hit by a melee attack the attacker takes Xd8 piercing or slashing damage, were X is the number of damage die of the attack. All the attacks use bonus actions, and you gain a new action attack the dive attack. If on the ground you launch into the air and dive to the ground, if in the air you launch to the ground creatures within a 30ft radius around your landing point must make a dex save or take 50d6 slashing damage on a fail or half on a success as the blades shoot out before coming back. The melee attack is against all targets within 10ft of you, ranged attacks have a range of 90ft and uses 6 swords. You are able cast shield 5 times per long rest and Blade Barrier 3 times per long rest, and use telekinesis with no cost as a free action. Requires 16 uncommon, 8 rare, 6 very rare, and 2 legendary magic weapons. 

There are three ways to dispel this spell it cannot be dispelled by dispel magic or antimagic field, one way is by letting the swords simply fall to the ground.

You can make all your swords turn into a tornado of blades within a sphere of 1ft per 2 swords, every creature of your choice is automatically hit and take damage from the damage dice of every sword used in the spell. when dispeling it like this roll a d20 on a 20 any effect triggered by a crit activates.  

You can target one creature with all your swords this attack auto hits and auto-crits with all damage dice dealing max damage. 

When you dispel this spell in any way you get your 9th level spell slot back had you met the requirements for getting it back. 

* - (All the swords used in the spell 1/3 must be magical, and 1 gallon of dragons blood per 10 swords consumed on casting. )

Spell Tags: Control Buff Movement Utility Combat

Available For: Bard (Legacy) - College of Swords Cleric (Legacy) - War Domain (Legacy) Cleric (Legacy) - Forge Domain Sorcerer (Legacy) - Wild Magic (Legacy) Warlock (Legacy) - The Hexblade Wizard (Legacy) - Bladesinging (Legacy)

Black_King_of_Silver_Moon

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