Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
1 Hour
School
Necromancy
Attack/Save
None
Damage/Effect
Additional

You touch up to 2 willing creatures and introduce a small amount of eldritch energy into their blood. For one hour, or until dispelled the creatures gain the following benefits.

  • 2d6 Temporary hitpoints
  • Advantage on CON saves
  • +5 ft walking speed
  • +1d4 to all damage rolls
* - (A drop of blood)

Spell Tags: Damage Buff Combat

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Knowledge Domain (Legacy) Cleric (Legacy) - Arcana Domain Paladin (Legacy) - Oath of Vengeance (Legacy) Paladin (Legacy) - Oathbreaker Ranger (Legacy) - Monster Slayer Fighter (Legacy) - Eldritch Knight (Legacy) Blood Hunter - Order of the Profane Soul (INT)

DeadSilence

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