Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
1 Hour
School
Necromancy
Attack/Save
None
Damage/Effect
Additional
You touch up to 2 willing creatures and introduce a small amount of eldritch energy into their blood. For one hour, or until dispelled the creatures gain the following benefits.
- 2d6 Temporary hitpoints
- Advantage on CON saves
- +5 ft walking speed
- +1d4 to all damage rolls
Comments