Level
7th
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Abjuration
Attack/Save
INT Save
Damage/Effect
Control (...)

A creature you touch must make an Intelligence saving throw against your spell save DC.  On a successful Intelligence save, the creature must also succeed on a Constitution saving throw against your spell save DC to maintain concentration on any active spells.  On a failed Intelligence save, the creature loses concentration on any active spells and becomes cursed with antimagic.

A cursed creature loses the ability to use their highest level spell slots.  These spell slots can not be restored during rest or by any other feature or ability such as Arcane Recovery.

This curse can be lifted by spells such as Dispel Magic, Greater Restoration, Remove Curse, or similar magic.  However, a cursed creature is not able to remove this curse by casting a spell on themself.

If this spell is cast at 8th level or higher, after a failed Intelligence save, the creature must make a second Intelligence saving throw.  On a second failed Intelligence save, the cursed creature loses the ability to use any spell slot of 6th level or higher.

If this spell is cast at 9th level, after two failed Intelligence saves, the creature must make a third Intelligence saving throw.  On a third failed Intelligence save, the cursed creature loses all ability to cast spells.

Spell Tags: Control Debuff Negation

Available For: Sorcerer Wizard College of Lore College of Whispers Knowledge Domain Trickery Domain War Domain Arcana Domain

Gidgewish

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