Level
3rd
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire (...)

You create six tiny, flaming weapons in your space. They float in the air and orbit you for the spell’s duration. When you cast the spell — and as a bonus action on each of your turns thereafter — you can expend one or two of the weapons, choosing a form for each from the melee weapons available in the players handbook, or other sources at your DM's discretion. You send them streaking toward a point, points, a creature or creatures you choose within 120 feet of you. If you target a creature, make a spell attack. On a hit, deal 1d10 of the damage appropriate to the weapon's chosen form to the target creature.

Once a weapon reaches its destination or impacts against a solid surface, it explodes. Each creature within 5 feet of the target creature must make a Dexterity saving throw. A creature takes 1d6 fire damage on a failed save, or half as much damage on a successful one. Each creature within 5 feet of the target creature must make a Dexterity saving throw.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the number of weapons created increases by two for each slot level above 3rd.

* - (niter, sulfur, and pine tar formed into a bead)

Previous Versions

Name Date Modified Views Adds Version Actions
6/6/2020 6:50:51 PM
1
0
--
Coming Soon
6/6/2020 7:08:02 PM
3
0
1.1
Coming Soon
6/6/2020 7:20:28 PM
4
0
1.1
Coming Soon

Spell Tags: Damage

Available For: Cleric (Legacy) - War Domain (Legacy) Cleric (Legacy) - Forge Domain

BJRoth

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