Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V
Duration
1 Round
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Choose a target within range. Target must make a wisdom save. Upon failure the target takes 1d4 psychic damage and must roll on the following table:
1- waves its arms and drops any weapon in its hand.
2-performs high kicks and automatically fails evasion on any attack against it. Gives 4 damage to any ally within 5 feet.
3-spins around and has disadvantage on next attack roll
4-moonwalks 15 backward.
Effects are ended on their next turn.
Add 1 d4 for damage every 3 levels.
Spell does not work on creatures that are deaf or immune to enchantments.
On a successful save the target takes half damage and does not have to roll.
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