Level
1st
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
You play your drums with ferocity. The ground tremors at your target's location in a fifteen foot radius.
Every creature within the area must make a dex saving throw.
On a successful save the creature(s) take half damage and is not knocked prone.
On a fail save the creature(s) take 2d8 force damage and is knocked prone.
At Higher level: When casting in a 2nd or 3rd level spell slot add an extra 2d8. When casting in a 4th level spell slot or higher gain an extra 5d8 damage.
* - (Instrument (drums) )
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